![]() The order in which you place points into Warfare and Summoning will really depend on how you like to play. Crossbows will always do slightly more damage, but they will always reduce Movement.įor a Ranger Build you will be focusing on Warfare and Summoning. You can see the damage difference on Bow and Crossbow here. There is not Attribute that improves Summoning, so you are free to determine what sort of Summoner you will play. Finesse is your go to for damage, with Wits following up for Critical and Initiative. I would distribute points on a ratio here. Finesse will increase your damage with Bows and Crossbowsand Wits will increase your Critical Chance and Initiative. Your character sheet will look lower than a pure Archer, but you have a summon that will also shell out a good bit of damage. However, players can really use any Race or Origin for this Build if they wish. For the purposes of the RangerIfan ben-Mezd works the best as he comes with a pet Wolfwhich works great with this Build because Summoning will increase its effectiveness. Note: you can also make a magical version of this Build called a Druidwhich I will get into in another Build Guide. ![]() Taking a ranged approach will allow you to both summon and attack in the same turn. ![]() Since the game is extremely difficult this has come much more into focus than one would expect. ![]()
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January 2023
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